I don't usually go out of my way to 100% complete any game, but the progression you've achieved here sparked that part of me that wanted to collect everything. A peaceful experience with many nice touches, diverse goals for the most part. However, it's a little frustrating towards the end as you try to find the last mushroom, open the last chest.
Because of this, I found the ending was slightly anticlimactic for the amount of effort I made to collect everything. Not so much a design flaw as a personal disappointment of my own affliction, but it would have been nice to feel more rewarded for the effort you invest in this flash game, whether in the form of a final challenge akin to the first William and Sly, or something else, perhaps something deeper, more significant regarding story and/or the characters.
This game, as a flash game, asks for quite a bit of time and effort from a player, but not too much, and I never really felt like just quitting. The game gave me reasons to spend the time, even more than the first game did. It pulls you in as you play.
Well done on the visual design too, it is very effective. The music fits well with the visual style as well, the two working together to create a peaceful atmosphere.
I enjoyed this game very much. Well done. :)
You're the biggest troll I know, mr Slasher145. You approach Meat Boy in rage inducing gameplay.
Nevertheless, I did indeed finish it in something like 350 deaths. Your sense of humour, the catchy music and the overall simple, clean presentation made sure of my completion.
Good job infuriating the people of newgrounds :P
If for no other reason, I recognise this game for it's sound design. I should certainly be doing so, seeing as you were a candidate for best audio.
I loved the music. Infinitely relaxing, it fitted perfectly with the asthetics of the game (which were quite lovely too). I also loved the interactive element when it came to the sound. Sometimes I would jump, double jump or float, and the chimes that played created perfect harmony with the music. The notes you have chosen musically harmonised with the specific chords of the song at all times, and it was an excellent design choice.
Unfortunately, many people will not conciously recognise your design choices in this regard; this is made worse by the fact that it is difficult to enjoy the music, a big part of the experience, while you're pressed for time as you play the game. It is also a very different platforming experience to many, and essentially players are taken out of their comfort zone and must play the game a different way to traditional platformers (in which you can move left and right). Players will be focusing more on trying to work out how to play the game well, rather than the actual visual and audio design. This is made more intense due to the time limit.
None of this is actually bad, but I found myself stressing as I played, which is disappointing because I would imagine that if time were not an issue, the game would be very relaxing. And I wanted to be relaxed by, and really enjoy this game. It wasn't an incredibly hard game, but I feel that it was more challenging than it really needed to be, and that was because of the time limit.
Perhaps you could take this same idea of interactivity between player actions and sound design and apply it to another style of gameplay (perhaps less demanding in terms of concentration and skill). You could also take the gameplay ideas present here and make it the focus of a game, rather than complicating it with (admittedly amazing) sound design and graphics.
Of course, this is all my opinion and irrelevant to this actual submission, and I will score this game for how it is.
In short, it was a fantastic game with amazing music, clever sound design and pretty graphics. However, the score has dropped a bit due to unnecessary time restrictions in a game that gives an atmosphere of relaxation.
Keep it up, bro.
pretty cool :3
It's very polished and very cute.
It reminded me of peggle a little; the concept is okay, but the execution made it brilliant. Well done sirs.
And the faces on the sushi? nice touch :3
Interesting take on the whole record scratching thing. The puzzles were interesting, and I really liked that train one.
One criticism i would give you would be that the safe-opening chapter was a bit easy to just do without thought. I breezed through it, just taking note of which direction to turn and paying attention to the lock, no thought of numbers required. Maybe if you removed the visual lock (or maybe just add a subtle sound instead), it would make players think about what they're doing, and not just do what I did.
Overall, an interesting and well-made flash game that pretty much anyone would be able to play. Nice work, guys.
And for all you people whinging about how you're scrolling your browsers, just use the pop-up window you fools. It's pretty obvious.
this game is win. BY DEFAULT.
The whole concept is rediculous, but awesome.
I mean, whats not to love about a shark dragging a plane full of people yelling 'OMG' into the ocean? ABSOLUTELY NOTHING.
And I also like the fact that you can't die, which is a bonus with this kind of game :D
Anyway, cool. Good work.
GET ALL THE DUCKS! >:D
It's pretty creepy; I was expecting to be frightened by something.
Very well executed; you're never stuck for too long, which is really good for a point and click game.
I wonder if the spider becomes important...
Good work, anyhow :)
It reminded me of minesweeper, and im not very good at minesweeper :P
good work :)
the game is win
the jumping kick thing works really good. you should maybe think about expanding on this idea, cause its pretty good.
pretty mind boggling
i must have a heaps limited mind :P
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